GPN21:GO GO GOLEMS - COMPUTERS SHOULD COMPUTE

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Ein Vortrag von Manuel Odendahl auf der GPN20.

This talk is about the [GO GO GOLEMS](https://github.com/go-go-golems) ecosystem, which consists of: - [glazed](https://github.com/go-go-golems/glazed), a library that helps application expose their rich internal data as well as make their functionality composable - [parka](https://github.com/go-go-golems/parka) and flour, libraries that turn glazed applications into APIs and event-driven services - [sqleton](https://github.com/go-go-golems/sqleton), [geppetto](https://github.com/go-go-golems/geppetto), [escuse-me](https://github.com/go-go-golems/escuse-me) and many others, concrete applications built on top glazed, parka and flour - many more utilities that were quickly iterated on...

The entire ecosystem is built around a few key concepts: - data should be exposed - computation should be composed - software should be deployed

While the talk will focus on some of the technical aspects of the GO GO GOLEMS software, the main topic of the talk is how to [design software with a vision](https://the.scapegoat.dev/i-want-my-software-to-be-visionary-the-go-go-golems-ecosystem/) and more specifically how to leverage [large language models to write better software](https://the.scapegoat.dev/llms-will-fundamentally-change-software-engineering/).

I will cover: - how I design, brainstorm, iterate and refine my vision and design - how learning, note-taking, writing and drawing shapes my software - why large language models are a powerful tool for building small software - how hard thinking, ruthless abstraction and writing lots of mediocre code go hand in hand - why we should build tools to make computers compute, so that they rightfully become tools for everybody and not just the few - why software is art, science, engineering, magic and craftsmanship combined

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