Guest (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
Guest (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
||
| Zeile 1: | Zeile 1: | ||
Hier ein kleines Beispielscript: | Hier ein kleines Beispielscript: | ||
<pre> | |||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
-- Blueloop V00 | -- Blueloop V00 | ||
| Zeile 101: | Zeile 102: | ||
end | end | ||
--------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------</pre> | ||
Version vom 9. Juni 2006, 19:33 Uhr
Hier ein kleines Beispielscript:
--------------------------------------------------------------------------
-- Blueloop V00
--
-- Fuer jedes gespawnte Vieh wird eine eigene Creature Klasse instanziiert
--------------------------------------------------------------------------
function Creature:onSpawned()
print("Creature " .. self.id .. " spawned")
end
function Creature:onAttacked(attacker)
print("Help! Creature " .. self.id .. " is attacked by Creature " .. attacker)
end
function Creature:onKilled(killer)
if killer == self.id then
print("Creature " .. self.id .. " suicided")
elseif killer then
print("Creature " .. self.id .. " killed by Creature " .. killer)
else
print("Creature " .. self.id .. " died")
end
end
function Wait()
while (get_state(self.id) ~= CREATURE_IDLE) do
self:wait_for_next_round()
end;
end
function Creature:main()
if self.dx == nil then self.dx = 256 end
if self.dy == nil then self.dy = 0 end
if victim == nil then victim = -1 end
---------------------------------------------- Wenn ein globaler Angriff aktiv ist:
if (victim ~= -1) and (get_type(self.id) == 1) then
if exists(victim) then
local x,y = get_pos(victim) -- Wo ist der angegriffene?
self:moveto(x,y) -- hinlaufen
self:attack(victim) -- angreifen!
else
victim = -1 -- Tot -> Angriff beenden
print"Angriff beendet!"
end
end
---------------------------------------------- Warten bis Creatur IDLE
if get_state(self.id) ~= CREATURE_IDLE then
self:wait_for_next_round()
return
end
---------------------------------------------- Wo ist der nächste Feind?
local feind_id, feind_x, feind_y, feind_playernum, feind_dist = nearest_enemy(self.id)
---------------------------------------------- Wenn er nah genug ist und wir gesund sind -> angreifen
if (feind_id ~= nil) and (victim == -1) then
if (feind_dist < 8000) and (self:health() > 50) and (victim == -1) then
print("Starte Angriff auf " .. feind_id )
victim = feind_id
end
end
---------------------------------------------- Fressen!
if get_tile_food(self.id) > 0 then
set_state(self.id, CREATURE_EAT)
else
local x, y = self:pos()
if not self:moveto(x+self.dx,y+self.dy) then
self.dx = math.random(512)-256
self.dy = math.random(512)-256
end
end
if self:health() < 90 then
set_state(self.id, CREATURE_HEAL)
end;
if get_food(self.id) > 8000 then
if get_type(self.id) == 0 then
set_convert(self.id, 1)
set_state(self.id,CREATURE_CONVERT)
else
set_state(self.id,CREATURE_SPAWN)
end
end
if get_state(self.id) == CREATURE_IDLE then
self:moveto(get_koth_pos())
end
self:wait_for_next_round()
end
---------------------------------------------------------------------------------